Systems:
- 12 Command Center Command Processor Stations
- 3 Operational
- 1 Support Personnel per Station
- 2 Fission Plants
- Capable of powering base indefinitely
- Battery Backup
- Capable of powering emergency systems
- Planetary Level Comm Unit
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Requirements:
- Morathi Orbital Sensors
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Requirements:
- Fan'goul Gravitic Sensors
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Damaged
- Requirements:
Personnel:
- 730 Support Personnel (Drivers, Pilots, Mechanics, Comm Techs, Cooks)
- 250 Pirates (Imprisoned)
- 170 Infantry
- 30 Tankers
- 5 Argent Knights
Vehicles:
-
Aerospace:
- Aircraft:
- 1 Wing of 60 Air Superiority Fighters
- Single Pilot Fighters
- Primarily Air-to-Air with limited munition capacity
- 1 Wing of 60 Air Superiority Fighters
- Aerospace:
- 1 Argent Infiltrator (Glorious Service)
- 1 Albion Troop Transport (AST-7423 “Oilspill”)
- 6 Support or Pirate Crew
- Capacity:
- 200 Combat Ready Infantry or
- 50 Infantry & 6 Tanks or
- 1 Huge Mech
- Aircraft:
-
Ground:
- Combat:
- 60 Gladius Medium Tanks
- 5 Tankers to operate
- 1 Gormagog Land Carrier
- 200 Support Personnel to operate
- Capacity:
- 3 Wings (empty)
- 1 Aerospace Vessel
- 12 Huge Mech Cradles
- 2,000 Personnel
- Capacity:
- 200 Support Personnel to operate
- 60 Gladius Medium Tanks
- Support:
- 6 Mobile Field Bases
- 2 Crew
- 10 Support Personnel to operate
- 6 Mobile Field Bases
- Combat:
Defenses:
- 32x Anti-Ground Golan Defense Batteries 4 per side of base
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Full Operation: 10 Support, Pirates, or Infantry per Battery
- Reduced Operations: 5 Support, Pirates, or Infantry per Battery & Base Computer Connection
- Status: Moderate Damage, can operate at reduced capacity
- Requirements:
- 14x Hydra Anti-Air Turrets
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Full Operation: 4 Support, Pirates, or Infantry per Turret
- Status: Fully Operational
- Requirements:
- 4x Long-Tom Artillery Pieces
- Requirements:
- Energy Grid Connection: Active
- Full Operation:
- 1 Support, Pirate, or Infantry per Artillery
- Base Computer Connection to Command Processor
- Reduced Operations:
- 10 Support, Pirates, or Infantry per Artillery
- Mech with Target Acquisition Device
- Status: Fully Operational
- Requirements:
- 2x Gallowglass Anti-Capital Orbital Defense Cannons
- Requirements
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Requirements
- 1x Aegis Base Shield Surface Shield system
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Requirements:
- 1x Merlon Orbital Shield system
- Requirements:
- Base Computer Connection to Command Processor
- Energy Grid Connection: Active
- Requirements:
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